Robert Sievers

Level Design & Concept Art

About Me

Hi! My name is Rob, and I am currently studying game design in Germany. The majority of my time is spent on concept art and level design. I enjoy making games and doing everything that goes with them. I have done video editing in the past. On my website, you can read my blog about Level Design and Concept Art, as well as other game-related topics that are interesting to me.You can also find my portfolio and all contact details here.

Contact Me

For commissions or other business-related questions contact me via email.

Concept Art

This page contains all my blogs about Concept Art.
Creating Concept Art is one of my favorite topics.
I enjoy conceptualizing new ideas and putting them on paper. There is something beautiful about creating art that speaks for itself.


Concept Art
( Ancient Indian Culture )

In class, I had to do concept art about ancient Indian culture. One sheet is about hard surface and the other sheet is about soft surface.


Hard Surface Sheet


Drawing from 04.2021

Let me first explain what a hard surface is if you are unfamiliar with it. Like the name says, if you do concept art about hard surface objects you will draw anything that has a hard surface like buildings, weapons, vases, and so on.The fundamental thing about concept art is to search for reverences. Taking the time to think about and research your work is extremely important. Before you start drawing anything, you research, save references, and think about what you want to do for at least 30 minutes if not more.My task was to create concept art about a certain culture. I got a random culture from my concept artist lecturer, Runa Rosenberger ( check her out ). My culture was ancient India. I found it extremely difficult at first because I knew very little about India. So I began by researching the culture. I found some interesting items and was blown away by the architecture and the level of detail in their buildings.Finally, after a few hours of research, I began to draw.When I started to draw the tower on the sheet, it took me quite a while to finish it. At the time, I was not aware of the symmetry tool, so I drew it without it ( just like the triple heads statue, if you've noticed). This blade on the left was the most fun to draw/research.The dagger is called Katar. It's an astonishing blade that opens up. The idea behind the dagger was to stab your enemy with it and then pull the handle backward. That means that the blade opens up. It had another blade inside that was poisoned and was used to open up the inside of the enemy and cause immense damage to organs and other vital points while poisoning the enemy. I love the design of that thing.Next, we'll talk about the soft surface sheet.


Soft Surface Sheet

Drawing from 04.2021

Let's talk about the soft surface sheet I made. What is soft surface? As you thought. It contains everything that has a soft surface like animals, fabric, flowers, and so on.Doing the soft surfaces was harder for me than doing the hard surface. I feel more comfortable drawing structures with straight lines and more corners. Drawing something organic was hard for me back then. It even is now. But I'm happy with the result of the sheet and the objects that are on it.The most fun to draw on this sheet was the elephant with the tower and the carpets. ( When I drew the carpets I found out about the symmetry tool ). I remember that I had a lot of trouble finding legit war elephant references that are truly from ancient India. I found a lot of war elephants from the Persians. So for the war elephant, I just found two or three useful references.A huge roll in both sheets was the presentation. It was the first time I needed to make a presentation for a drawing sheet. One thing that works most of the time is the two bars in the back. These can break the empty space of the background and let your objects stand out more. Another good way to present your work is by trying to frame it. Here I tried to accomplish that by drawing multiple lines around the objects and sheet.But I don't want to talk too much about the presentation on this blog. I will do a more in-depth blog about presentations in the future.All in all, I enjoyed doing this sheet and I learned a lot by doing it.


Conclusion

Let's conclude this subject. What we have learned. What was positive and what was negative.The most important thing I want you to take out of this blog is, what you should always do is: Research and collect references before you draw.A good exercise for that is picking a culture. Next, try to research as much about this culture as you can.What went bad?
Something that went bad was not using the symmetry tool in the hard surface sheet. It would have saved me a lot of time and the result would have probably been better. Where I had another hard time was finding references for the soft surface sheet. I couldn't think about what I could type into the Google search bar. Something that I learned to avoid this is by searching for Wikipedia first and reading what stands in there. It will give you a lot of words that you can search for.
What went well?
First of all, I learned a lot. I made a lot of mistakes but because of these mistakes, I could allow myself to grow. The realization of the symmetry tool was a game-changer for me. It makes things so much easier.
Okay, that was it for this blog. I hope you could learn something and if not I hope you enjoyed reading it. Have a great day.


Level Design

This page contains all my blogs about Level Design.
Creating level ideas is something beautiful I wish I could do every day.
The entire process, from creating the world to leading the player with light, is fascinating to me.


Level Design | Topic Consistency

In this blog, I will talk about consistency in Level Design. I attend to talk about: Why is consistency important in Level Design? What can you do to provide consistency at your level and much more.


Concistency
in Level Design


I welcome everyone to this blog. Hopefully, you doing well. Enjoy reading!

Consistency in Level Design - what does it even mean? Please let me explain. Your level should be in harmony. That means that nothing should appear out of place. The textures, models, lighting, and even the gameplay should be consistent. For instance, imagine a deserted island at your level. Something like a pink pony shouldn't be there. Even something more "normal" like a model of an elephant skeleton would not work because elephants don't live on an island in the middle of the Caribbean. (If you can explain it in your story. You can use it, of course). What you don't want is stuff on your level just because it's "cool". This is the fastest way to pull the user out of your level's immersion. Create a theme for your level and stick to it.I talked about models, but this also applies to textures. As I listed earlier. A dirty object in a clean environment is inconsistent, and this will be obvious to the user. But let's put the non-visual elements away. A lack of consistency in gameplay (Ai, scripting, etc.) can also be off-putting. For example, a character who is badass and acts crazy. When a character like this would hug you and giggle at you for no reason, that would be weird and inconsistent.I think you get the point that you want the user to be immersed in your gameplay and Level Design and if your Level Design isn't consistent you will lose the user and ruin your level.Now, what can you do, to not lose track and keep the theme of your level consistent?
First, you should question what you are doing.
Do I keep the theme of the level true if I apply this object or mechanic?
Does this prop or lighting distract you from the environment, or is it supporting it?
What could this mean if you add this texture?
Second, try to think like the user. As a Level Design, it can sometimes be hard to do that. That's why it's important to play test your level. Get the opinion of someone, who is unfamiliar with the project. This person will probably notice if something doesn't fit and breaks the consistency of the level.This is the end of this blog. I hope you could learn something and had fun reading it. I'll see you in the next blog.


Portfolio Concept Art

Recent Concept Art

Concept Art 2022


Concept Art 2021